Resources

Online repository, where varies forms, descriptions, templates can be found

Resources

Glossary

Like many industries, video production has its fair share of jargon, Below are some common terms you may come across:

360: 360-degree video. Video that can be viewed from all angles rather than a fixed 16:9 frame. Can be viewed with or without a VR headset.

4K: Ultra high-definition resolution that includes 4,000 horizontal pixels and 2,000 vertical pixels.

Animation: A video made of designs or drawings rather than real life footage. Could be hand-drawn or computer-generated, 2D, 2.5D or 3D.

Audio mix: Ensuring all the levels are balanced so the music does not compete with voices or sound effects.

Adobe After Effects: Software used for animation or visual effects.

Adobe Premiere: Software used for editing video projects.

Assets: Anything included in a physical video, from raw footage and images to music and audio files.

B-Cam: A second camera, used in addition to the main camera. It gives the editor a different angle to cut to when editing a video.

CU: Short for “Close Up”. A shot that is close to the action showing great detail, such as a butterfly on a flower.

Delivery: When the finished product is sent to the staff member.

Depth of Field: The visual effect that separates the foreground from the background in a video image, by blurring the background. The depth of field changes based on the aperture and/or focal length of the camera lens.

Drone: A device used to capture aerial stills and videos.

Frame rate: Refers to the number of the frames in one second. A high frame rate can give a video a very smooth look, or be used to slow video down to slow motion.

Gimbal: A gimbal is a device used to mount a camera on. The gimbal will smooth out any bumps normally visible when shooting handheld.

Graphic: Graphics in a video refers to a static graphic element. Moving graphics are referred to as animations or motion graphics.

HD: High Definition. Content with 1080 horizontal lines of resolution.

Lightboard: A large glass panel on which a presenter writes, creating the illusion of writing on an invisible board.

Lower Thirds aka Supers: Lower thirds refers to any graphic or animation in the lower third of the video frame. Usually this would be a person’s name and title

MCU: Short for “Medium Close Up” A standard head and shoulders shot used widely in interviews and pieces to camera.

Motion graphics: Computer generated graphics. Could be moving titles, logos, annotations, characters or an entire film made of computer animated images.

Overlay AKA B Roll: An overlay in a video can refer to any graphics, titles, or other layers above the video.

Panopto: A video hosting and sharing platform used by Victoria University. An all-in-one video capture, hosting and sharing platform used by VU to host and share video content.

Pacing: Variations of speed and timing within a finished video. Relates to a combination of script, video, voiceover and music. Sometimes a video might seem too fast, or too slow – adjusted throughout the post-production process.

Piece to camera: A video in which a presenter looks down the camera lens, speaking directly to viewers, rather than looking off camera to an interviewer.

Post-production: Where a video is edited, graded, sound mixed, and finished to become the final film.

Pre-production: Before filming, pre-production is the process of developing the concept, writing a script and generally planning the production of the video.

Production: The process where the actual video is filmed with a camera crew, or the animation is created by the artists, illustrators and motion graphics designers.

Recce: Short for ‘reconnaissance.’ A visit to the location before the shoot to figure out logistics of lighting, power, access, parking etc. This isn’t always needed but it does speed up the shoot.

Re-enactments: Re-enactment videos use actors (often staff and students) to recreate various scenarios.

Rough cut: The first version of the unfinished video. Often includes a sample voiceover and music, placeholder graphics, and indicative of the direction of travel.

Screen Capture: Recording a computer or tablet screen to create a video eg. A software tutorial.

Sequence: eg. A combination of wide and close up shots. Overlay is made up of sequences and a videographer will aim to shoot a variety of sequences at a location to give a good overview. Eg. If you were filming at the beach…one sequence might be shots of swimmers, another sequence may be lifeguards, another of two children building a sandcastle etc.

SFX: Sound effects or ‘foley’. Sound added to the video during the edit to support the visuals. Foley is sound that has been recorded after the shoot to sound like the image seen on screen.

Shooting schedule aka Call Sheet: A document that provides all of the consolidated shoot information for the cast and crew. It includes locations, times, equipment, contact details, locations of the nearest hospitals, emergency information, risk assessments, and any other information the crew might need.

Storyboard: A series of still images to help you imagine what the film will look like.

Subtitles: On-screen text of what a person in a video is saying, usually for hearing-impaired audiences or translations.

Thumbnail: A preview image used to show what the video is about.

Timecode: A time counter on a video, such as a raw interview. Used to assist in indicating which sections are to be omitted.

Timelapse: A sped up sequence to show passing time eg. A plant sprouting from a seed.

Voiceover: A spoken narration and commentary to accompany the video.

VR: Virtual Reality – the use of a headset to immerse students in a digital world.

Wide Shot: A shot that captures a broad area. Anything from an entire classroom of students through to a mountain range.